Rules & Setup

RULES & REGULATIONS

HOUSE RULES AMSTERDAM SEVENS 2019

For the Amsterdam 7s to operate as safely and quietly as possible, the following house rules apply. When you enter the event area you automatically agree to these house rules. On entering the site I agree to be filmed and / or photographed during the Amsterdam 7s that these images can be broadcast on TV / internet and can be used by the organizers of the Amsterdam 7s for promotional purposes.

 

Admission ticket

Access to the tournament grounds can only be provided if you are in possession of a valid ticket. Valid tickets can be obtained on the website of the AMSTERDAM 7s and at the entrance of the tournament grounds. Once purchased tickets cannot be taken back. The organization strongly advises not to purchase tickets via unregistered third parties. When detecting irregularities such as, but not limited to, (attempted) use of (false) admission tickets and fraud with wristbands, a report is made to the police.

 

Minimum age

Persons under the age of 12 will not be admitted without the supervision of a parent, guardian and / or other adult.

 

Identification

You must be able to identify yourself at the request of the organisation or a member of staff. If you cannot hand over valid identification, you will be denied access to the AMSTERDAM SEVENS without the right to a refund of the entrance fee. A valid identity card is understood to mean a passport, identity card or driving license. Copies of this will not be accepted.

 

Access control

Every visitor will be checked by a security member when entering the festival site. It is permitted to request that the inspection be carried out by a member of the same sex. The complete refusal of the control will result in access being denied.

This check is set to protect all visitors, guests, employees and artists in connection with general safety.

 

Follow directions and instructions

Instructions and directions from the (security) personnel must be followed immediately. In case of suspicion of a fact that is prohibited on the tournament grounds, security may search the suspect. The refusal of a security check will result in you being removed from the tournament grounds.

 

Smoking & Drinking

It is forbidden to smoke on the event grounds as the complete grounds are a smoke free area. It is forbidden by law to drink alcohol under the age of 18. By participating in the tournament or by being present as a visitor, agreement is automatically given at random age check by means of the obligatory presentation of the proof of identity. The organization reserves the right to remove offenders from the tournament.

 

Under the influence

It is forbidden to enter the event area under the influence of drink. If you are found to be intoxicated access will be denied without you being entitled to a refund of the admission ticket.

 

It is forbidden to enter the tournament area with the following

Food, (alcoholic) drinks, glassware, (plastic) bottles, cans, objects with discriminatory and / or provocative texts and / or expressions, impact, stabbing, fire or impact weapons or other objects that could be used as weapons, items that may negatively affect the safety, health or well-being of the visitors, spray cans, sprayers, fireworks, flares, means of transport. If in doubt, contact the AMSTERDAM SEVENS via: info@amsterdamsevens.com.

 

Trade and sales

It is forbidden to sell or offer goods for sale on and / or around the tournament grounds and parking lots without the permission of the organization.

 

Promotional activities

It is forbidden to distribute flyers, to place posters and / or banners or to carry out other promotional activities without the permission of the organization on and / or around the tournament grounds and the parking areas.

 

Toilets

It is not allowed to enter a toilet cabin with multiple people at the same time.

Urinating anywhere else than the sanitary facilities is forbidden and upon detection you will be removed from the site.

 

Objects and goods

It is forbidden to climb stage, tents, trees, structures, fences or other objects on the tournament grounds. It is also not allowed to take objects and / or goods from the tournament terrain.

 

Parking / bicycle storage

Bicycles and vehicles must be parked at the designated locations. Not complying with this, can cause your vehicle to be removed. Instructions from the traffic attendants must be followed at all times.

 

Noise level

Hard music will be produced on the event grounds. The organization is not liable for any adverse consequences that may possibly occur to the hearing. The organization advises use of hearing protection and or occasionally look for a quiet space so that your ears can get some rest.

 

 

Waste

It is forbidden to throw waste in the water of sports park de Eendracht.

 

Own risk

Entering the tournament grounds is at your own risk. The SRPA or employees working for the organization cannot be held liable for any injury and / or material damage or immaterial damage that the visitors of the location and / or the tournament might experience.

 

Other situations

In situations where the house rules do not provide, the organization decides on possible measures to be taken. The decision of the organization on this matter is binding.

IN FAILURE TO COMPLY WITH THE HOUSE RULES, THE ACCESS WILL BE REFUSED / DISCLAIMED WITHOUT REFUND OF THE ENTRY CERTIFICATE. IF THE ACCESS IS REJECTED / DEVOIDED, YOU MUST EXIT DIRECTLY THE EVENT.

GENERAL REGULATIOS

Regulations of the Amsterdam Sevens 2018

Men’s 7s Shield (Shield competition)

 

 

  1. PLAYING RULES.

 

  1. IRB and NRB Laws. All Games will be played in accordance with the laws of the NRB (Dutch Rugby Football Union) and of the IRB including the SEVEN-A-SIDE VARIATIONS

http://laws.worldrugby.org/?law=3&variation=2

  1. All games will have a playing duration of 7 minutes each way with a one minute interval at half time, including the final of the Men’s Shield competition.
  2. Extra Time. In all knock-out matches where the scores are equal at the end of normal playing time, extra time will be played. The first team to score during extra time wins the match (sudden death or “Golden Score”) and the match ends (Rule 9.B.4 IRB Seven-a-side Variations). While there is no score, extra time will be played for a maximum of 10 minutes in two periods of 5 minutes with no interval at the change of ends at half time. The referee will organise a coin toss at the start of extra time and the team winning the toss will decide which direction they will play or to kick-off (Rule 6.A.12 IRB Seven-a-side Variations). In the unlikely event that the scores are equal at the end of 10 minutes of extra time the referee will organise a coin-toss to decide the winner.
  3. Substitution of players. During any game a maximum of five players on each side may be replaced through injury or interchange. Each interchange must be reported to the referee before the interchange player can enter the pitch (no rolling substitutes). As we work with interchanges players can return to play after substitution.
  4. Red Cards and Yellow Cards. A player sent off by a referee will not play again during the same day. It will be at the discretion of the Tournament Organizing Committee to exclude him from playing on the second day. A yellow card will result in the player being excluded from the pitch for 2 minutes.
  5. Late Arrival. When a team arrives too late for the kick-off the match they will forfeit the match. The referee will decide when the team is “too late”. The team that fails to arrive on time will be deemed to have lost the game 35-0 (5 converted tries).
  6. Match Ball. Each team must provide a match ball for each match.
  7. Touch Judge. Each team must provide a touch judge for each match if there are no touch judges supplied by the organisation.

 

 

  1. PLAYER REGISTRATION

 

  1. Age Limit. All players must be 18 years old or older at the time of the tournament unless permission is requested from, and given by, the organising committee.
  2. Only Registered Players can play. Up to 12 players can be registered for a team during the tournament. Players must be registered by their team on the official Amsterdam Sevens web site IT system. When the teams register they will receive 12 coloured, numbered wristbands for players. The player’s wristband will be of a different colour to the wristbands worn by non-players. When the players are registered in the IT system they will be allocated one of the wristband numbers in the range of 12 allocated to the team. Only players wearing a player’s wristband may play. If a player’s wristband is broken during the tournament they must report to the Fixtures secretariat with the remains of the old wristband and this will be replaced and the registration updated. If a player is sent off the referee may take the wristband.
  3. Each team must register their players for the tournament via the IT system on the Amsterdam Sevens web site before the start of the tournament (or during the tournament for additional or replacement players approved by the organizing committee – see below). A team can register up to 12 players. No player can be registered for more than one team at any one time. To assist in identifying registered players, all players will have a numbered wristband and the wristband number will be included on the player registration. For each player the name, date of birth, shirt number and wristband number (which is generated automatically by the IT System) must be filled in on the on-line system before the tournament starts. The list of registered players and wristband numbers will be available to the referee on the match card. This can be checked by either team captain.
  4. Additional Registered Players.
    1. When a team has less than 12 players registered they can register an Additional Player or Players during the tournament.
    2. Players already registered for one team cannot register as an Additional Player for another team in a lower competition. Players from teams who qualified for the Silver Pier cannot register for teams playing in the Cup, the Heineken Boot or Unisolvit Plate competition. Players from teams who qualified for the Cup cannot register for teams playing in the Heineken Boot or Unisolvit Plate competition. Players who played for teams that qualified for the Heineken Boot cannot register to play for teams playing in the Unisolvit Plate competition.
  • Any transfer of players has to be approved by the Tournament Organizing Committee and the player added to the team’s registered players in the Amsterdam Sevens IT system before the player can play.
  1. If a team suspects that the opposition is playing an unregistered player it is their duty to report this to the referee before (or during) the match and not wait until after losing the game. If the challenge is upheld (the referee has a list of the registered players for each team on his matchcard) then the referee will ensure the player does not take any further part in the match and report it to the organising committee.

 

 

  1. FORMAT OF THE TOURNAMENT
    1. On Saturday the games are played in 4 pools of 4 teams.
    2. The 8 teams that finish first, second and third in the Saturday pools will play on Sunday for the Shield in 2 pools of 4 teams. The winner of each of these pools go into the semi-finals. The teams that finish fourth in the Saturday pools are not qualified for the Sunday games and will not play on Sunday.
    3. Pool position. In the Saturday Pools the position in the pool is based upon the following.
      1. The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.
      2. In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.
  • If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.
  1. If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.
  2. If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.
  3. In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.
    1. The seeding for the Saturday pools will be done by the Fixtures Secretary based upon the information available.
    2. The seeding for the games on Sunday will be based upon the teams performance in the Saturday Pools as follows:
      • The position in the Saturday pool (first is better than second etc.)
      • The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.
      • In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.
      • If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.
      • If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.
      • If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.
      • In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.
  • For tournaments which start with a knock-out game on Sunday the seeding will be used so that the top seeded team plays the lowest seeded team and so on. The knock-out structure is designed so that, if all results conform with the seeding then the top two seeds will meet in the final.
  1. For tournaments that start on Sunday with pool matches the seeding will allocate the teams as follows. In addition the knock-out phases following the pool matches will also use the seeding so that, if the results follow the seeding, the top two seeds will play each other in the final.

 

Pool 1Pool 2
12
43
65
87

 

 

  1. The only time the automatic seeding will be manually over-ridden is where two teams that have already played each other in the Saturday pools play are drawn to play each other on Sunday, in the same Sunday Morning Pool.

 

 

  1. ORGANISING COMMITTEE
    1. The committee makes the schedules for the referees.
    2. If a situation arises where the laws of the game (IRB) or the regulations of either the IRB or NRB, nor the regulations of the tournament above provide a solution the Tournament Organising Committee will decide.

 

  1. LIABILITY
    1. The attention of participating clubs, club members and players is drawn to the following condition.

Any costs to individual clubs, club members and players arising out of loss, theft or injury whilst attending or participating in the Amsterdam Sevens must be met by the clubs, club members or players involved and their insurers.

NO LIABILITY IN THIS OR ANY OTHER RESPECT WILL BE ACCEPTED BY THE STICHTING RUGBY PROMOTIE AMSTERDAM or AMSTERDAM ATHLETIC CLUB, SECTION RUGBY

Regulations of the Amsterdam Sevens 2018

Men’s 7s Pier

 

 

  1. PLAYING RULES.

 

  1. WORLD RUGBY and NRB Laws. All Games will be played in accordance with the laws of the NRB (Dutch Rugby Football Union) and of the WORLD RUGBY including the SEVEN-A-SIDE VARIATIONS http://laws.worldrugby.org/index.php?variation=2
  2. All games will have a playing duration of 7 minutes each way with a one minute interval at half time, including the final of the Men’s Pier competition.
  3. Extra Time. In all knock-out matches where the scores are equal at the end of normal playing time, extra time will be played. The first team to score during extra time wins the match (sudden death or “Golden Score”) and the match ends (Rule 9.B.4 WORLD RUGBY Seven-a-side Variations). While there is no score, extra time will be played for a maximum of 10 minutes in two periods of 5 minutes with no interval at the change of ends at half time. The referee will organise a coin toss at the start of extra time and the team winning the toss will decide which direction they will play or to kick-off (Rule 6.A.12 WORLD RUGBY Seven-a-side Variations). In the unlikely event that the scores are equal at the end of 10 minutes of extra time the referee will organise a coin-toss to decide the winner.
  4. Substitution of players. During any game a maximum of five players on each side may be replaced through injury or interchange. Each interchange must be reported to the referee before the interchange player can enter the pitch (no rolling substitutes). As we work with interchanges players can return to play after substitution.
  5. Red Cards and Yellow Cards. A player sent off by a referee will not play again during the same day. It will be at the discretion of the Tournament Organizing Committee to exclude him from playing on the second day. A yellow card will result in the player being excluded from the pitch for 2 minutes.
  6. Late Arrival. When a team arrives too late for the kick-off the match they will forfeit the match. The referee will decide when the team is “too late”. The team that fails to arrive on time will be deemed to have lost the game 35-0 (5 converted tries).
  7. Match Ball. Each team must provide a match ball for each match.
  8. Touch Judge. Each team must provide a touch judge for each match if there are no touch judges supplied by the organisation.

 

 

  1. PLAYER REGISTRATION

 

  1. Age Limit. All players must be 18 years old or older at the time of the tournament unless permission is requested from, and given by, the organising committee.
  2. Only Registered Players can play. Up to 12 players can be registered for a team during the tournament. Players must be registered by their team on the official Amsterdam Sevens web site IT system. When the teams register they will receive 12 coloured, numbered wristbands for players. The player’s wristband will be of a different colour to the wristbands worn by non-players. When the players are registered in the IT system they will be allocated one of the wristband numbers in the range of 12 allocated to the team. Only players wearing a player’s wristband may play. If a player’s wristband is broken during the tournament they must report to the Fixtures secretariat with the remains of the old wristband and this will be replaced and the registration updated. If a player is sent off the referee may take the wristband.
  3. Each team must register their players for the tournament via the IT system on the Amsterdam Sevens web site before the start of the tournament (or during the tournament for additional or replacement players approved by the organizing committee – see below). A team can register up to 12 players. No player can be registered for more than one team at any one time. To assist in identifying registered players, all players will have a numbered wristband and the wristband number will be included on the player registration. For each player the name, date of birth, shirt number (when available) and wristband number (which is generated automatically by the IT System) must be filled in on the on-line system before the tournament starts. The list of registered players and wristband numbers will be available to the referee on the match card. This can be checked by either team captain.
  4. Additional Registered Players.
    1. When a team has less than 12 players registered they can register an Additional Player or Players during the tournament.
    2. Players already registered for one team cannot register as an Additional Player for another team in a lower competition. Players from teams who qualified for the Silver Pier cannot register for teams playing in the Cup, the Heineken Boot or Unisolvit Plate competition. Players from teams who qualified for the Cup cannot register for teams playing in the Heineken Boot or Unisolvit Plate competition. Players who played for teams that qualified for the Heineken Boot cannot register to play for teams playing in the Unisolvit Plate competition.
  • Any transfer of players has to be approved by the Tournament Organizing Committee and the player added to the team’s registered players in the Amsterdam Sevens IT system before the player can play.
  1. If a team suspects that the opposition is playing an unregistered player it is their duty to report this to the referee before (or during) the match and not wait until after losing the game. If the challenge is upheld (the referee has a list of the registered players for each team on his matchcard) then the referee will ensure the player does not take any further part in the match and report it to the organising committee.

 

 

  1. FORMAT OF THE TOURNAMENT
    1. On Saturday the games are played in 12 pools of 4 teams.
    2. The 12 winners of each Saturday pool will play on Sunday for the Silver Pier in 4 pools of 3 teams. The winner of each of these pools go into the semi-finals.
    3. The 12 teams that finish second in the Saturday pool will play on Sunday for the Cup in 4 pools of 3 teams. The winner of each of these pools go into the semi-finals.
    4. The 12 teams that finish third in the Saturday pool will play on Sunday for the Heineken Boot in 4 pools of 3 teams. The winner of each of these pools go into the semi-finals.
    5. The 12 teams that finish fourth in the Saturday pool will play on Sunday for Unisolvit Plate competition in 4 pools of 3 teams. The winner of each of these pools go into the semi-finals.
    6. Pool position. In the Saturday Pools the position in the pool is based upon the following.
      1. The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.
      2. In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.
  • If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.
  1. If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.
  2. If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.
  3. In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.
    1. The seeding for the Saturday pools will be done by the Fixtures Secretary based upon the information available.
    2. The seeding for the games on Sunday will be based upon the teams performance in the Saturday Pools as follows:
      • The position in the Saturday pool (first is better than second etc.)
      • The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.
      • In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.
      • If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.
      • If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.
      • If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.
      • In the unlikely event that the measures above fail to separate the team’s then alphabetical order will be used to decide which team is placed higher.
  • For tournaments which start with a knock-out game on Sunday the seeding will be used so that the top seeded team plays the lowest seeded team and so on. The knock-out structure is designed so that, if all results conform to the seeding then the top two seeds will meet in the final.
  1. For tournaments that start on Sunday with pool matches the seeding will allocate the teams as follows. In addition the knock-out phases following the pool matches will also use the seeding so that, if the results follow the seeding, the top two seeds will play each other in the final.

 

Pool 1Pool 2Pool 3Pool 4
1234
8765
1211109

 

 

 

  1. ORGANISING COMMITTEE
    1. The committee makes the schedules for the referees.
    2. If a situation arises where the laws of the game (WORLD RUGBY) or the regulations of either the WORLD RUGBY or NRB, nor the regulations of the tournament above provide a solution the Tournament Organising Committee will decide.

 

  1. LIABILITY
    1. The attention of participating clubs, club members and players is drawn to the following condition.

Any costs to individual clubs, club members and players arising out of loss, theft or injury whilst attending or participating in the Amsterdam Sevens must be met by the clubs, club members or players involved and their insurers.

NO LIABILITY IN THIS OR ANY OTHER RESPECT WILL BE ACCEPTED BY THE STICHTING RUGBY PROMOTIE AMSTERDAM or AMSTERDAM ATHLETIC CLUB, SECTION RUGBY

Regulations of the Amsterdam Sevens 2018

Ladies 7s Silver Pier Competition

 

 

  1. PLAYING RULES.

 

  1. WORLD RUGBY and NRB Laws. All Games will be played in accordance with the laws of the NRB (Dutch Rugby Football Union) and of the WORLD RUGBY including the SEVEN-A-SIDE VARIATIONS http://laws.worldrugby.org/index.php?variation=2
  2. All games will have a playing duration of 7 minutes each way with a one minute interval at half time, including the final of the Men’s Shield competition.
  3. Extra Time. In all knock-out matches where the scores are equal at the end of normal playing time, extra time will be played. The first team to score during extra time wins the match (sudden death or “Golden Score”) and the match ends (Rule 9.B.4 WORLD RUGBY Seven-a-side Variations). While there is no score, extra time will be played for a maximum of 10 minutes in two periods of 5 minutes with no interval at the change of ends at half time. The referee will organise a coin toss at the start of extra time and the team winning the toss will decide which direction they will play or to kick-off (Rule 6.A.12 WORLD RUGBY Seven-a-side Variations). In the unlikely event that the scores are equal at the end of 10 minutes of extra time the referee will organise a coin-toss to decide the winner.
  4. Substitution of players. During any game a maximum of five players on each side may be replaced through injury or interchange. Each interchange must be reported to the referee before the interchange player can enter the pitch (no rolling substitutes). As we work with interchanges players can return to play after substitution.
  5. Red Cards and Yellow Cards. A player sent off by a referee will not play again during the same day. It will be at the discretion of the Tournament Organizing Committee to exclude him from playing on the second day. A yellow card will result in the player being excluded from the pitch for 2 minutes.
  6. Late Arrival. When a team arrives too late for the kick-off the match they will forfeit the match. The referee will decide when the team is “too late”. The team that fails to arrive on time will be deemed to have lost the game 35-0 (5 converted tries).
  7. Match Ball. Each team must provide a match ball for each match.
  8. Touch Judge. Each team must provide a touch judge for each match if there are no touch judges supplied by the organisation.

 

 

  1. PLAYER REGISTRATION

 

  1. Age Limit. All players must be 18 years old or older at the time of the tournament unless permission is requested from, and given by, the organising committee.
  2. Only Registered Players can play. Up to 12 players can be registered for a team during the tournament. Players must be registered by their team on the official Amsterdam Sevens web site IT system. When the teams register they will receive 12 coloured, numbered wristbands for players. The player’s wristband will be of a different colour to the wristbands worn by non-players. When the players are registered in the IT system they will be allocated one of the wristband numbers in the range of 12 allocated to the team. Only players wearing a player’s wristband may play. If a player’s wristband is broken during the tournament they must report to the Fixtures secretariat with the remains of the old wristband and this will be replaced and the registration updated. If a player is sent off the referee may take the wristband.
  3. Each team must register their players for the tournament via the IT system on the Amsterdam Sevens web site before the start of the tournament (or during the tournament for additional or replacement players approved by the organizing committee – see below). A team can register up to 12 players. No player can be registered for more than one team at any one time. To assist in identifying registered players, all players will have a numbered wristband and the wristband number will be included on the player registration. For each player the name, date of birth, shirt number and wristband number (which is generated automatically by the IT System) must be filled in on the on-line system before the tournament starts. The list of registered players and wristband numbers will be available to the referee on the match card. This can be checked by either team captain.
  4. Additional Registered Players.
    1. When a team has less than 12 players registered they can register an Additional Player or Players during the tournament.
    2. Players already registered for one team cannot register as an Additional Player for another team in a lower competition. Any transfer of players has to be approved by the Tournament Organizing Committee and the player added to the team’s registered players in the Amsterdam Sevens IT system before the player can play.
  5. If a team suspects that the opposition is playing an unregistered player it is their duty to report this to the referee before (or during) the match and not wait until after losing the game. If the challenge is upheld (the referee has a list of the registered players for each team on his match-card) then the referee will ensure the player does not take any further part in the match and report it to the organising committee.

 

 

  1. FORMAT OF THE TOURNAMENT
    1. On Saturday the games are played in 7 pools of 4 teams.
    2. The 18 teams that finish first and second in the Saturday pools will play on Sunday for the Silver Pier in 6 pools of  3 teams. The winner of each of these pools go into the semi-finals together with the two best runners up in the pool.

The 9 teams that finish third and fourth in the Saturday pools will play on Sunday for the  Shield in 3 pools of 3 teams. The winner of each of these pools go into the semi-finals together with the best runner up.

  1. Pool position. In the Saturday Pools the position in the pool is based upon the following.
    1. The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.
    2. In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.
  • If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.
  1. If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.
  2. If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.
  3. In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.
    1. The seeding for the Saturday pools will be done by the Fixtures Secretary based upon the information available.
    2. The seeding for the games on Sunday will be based upon the teams performance in the Saturday Pools as follows:
      • The position in the Saturday pool (first is better than second etc.)
      • The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.
      • In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.
      • If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.
      • If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.
      • If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.
      • In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.
  • For tournaments which start with a knock-out game on Sunday the seeding will be used so that the top seeded team plays the lowest seeded team and so on. The knock-out structure is designed so that, if all results conform with the seeding then the top two seeds will meet in the final.
  1. For tournaments that start on Sunday with pool matches the seeding will allocate the teams as follows. In addition the knock-out phases following the pool matches will also use the seeding so that, if the results follow the seeding, the top two seeds will play each other in the final.

 

Pool 1Pool 2Pool 3Pool 4Pool 5Pool 6
123456
789101112
181716151413

 

  1. The only time the automatic seeding will be manually over-ridden is where two teams that have already played each other in the Saturday pools play are drawn to play each other on Sunday, in the same Sunday Morning Pool.

 

 

  1. ORGANISING COMMITTEE
    1. The committee makes the schedules for the referees.
    2. If a situation arises where the laws of the game (WORLD RUGBY) or the regulations of either the WORLD RUGBY or NRB, nor the regulations of the tournament above provide a solution the Tournament Organising Committee will decide.

 

  1. LIABILITY
    1. The attention of participating clubs, club members and players is drawn to the following condition.

Any costs to individual clubs, club members and players arising out of loss, theft or injury whilst attending or participating in the Amsterdam Sevens must be met by the clubs, club members or players involved and their insurers.

NO LIABILITY IN THIS OR ANY OTHER RESPECT WILL BE ACCEPTED BY THE STICHTING RUGBY PROMOTIE AMSTERDAM or AMSTERDAM ATHLETIC CLUB, SECTION RUGBY

Regulations of the Amsterdam Sevens 2018

Veterans 10s

 

 

  1. PLAYING RULES.

 

  1. WORLD RUGBY and NRB Laws. All Games will be played in accordance with the laws of the NRB (Dutch Rugby Football Union) and of the WORLD RUGBY including the TEN-A-SIDE VARIATIONS http://laws.worldrugby.org/?law=3&variation=3
  2. All games will have a playing duration of 7 minutes each way with a one minute interval at half time, including the Veterans Silver Pier final.
  3. Extra Time. In all knock-out matches where the scores are equal at the end of normal playing time, extra time will be played. The first team to score during extra time wins the match (sudden death or “Golden Score”) and the match ends. While there is no score, extra time will be played for a maximum of 10 minutes in two periods of 5 minutes with no interval at the change of ends at half time. The referee will organise a coin toss at the start of extra time and the team winning the toss will decide which direction they will play or to kick-off. In the unlikely event that the scores are equal at the end of 10 minutes of extra time the referee will organise a coin-toss to decide the winner
  4. Uncontested Scrums. All scrums are contested and must consist of 5 players. If a team cannot field 3 front-row forwards because of injury the scrums will be uncontested. A front-row forward who has been substituted can return to the field of play if no other front-row forward is available to keep 3 front-row forwards in the field.
  5. Substitution of players. During any game each side may replace any number of players through injury or substitution.
  6. Red Cards and Yellow Cards. A player sent off by a referee will not play again during the same day. It will be at the discretion of the Tournament Organizing Committee to exclude him from playing on the second day. A yellow card will result in the player being excluded from the pitch for 2 minutes.
  7. Late Arrival. When a team arrives too late for the kick-off the match they will forfeit the match. The referee will decide when the team is “too late”. The team that fails to arrive on time will be deemed to have lost the game 35-0 (5 converted tries).
  8. Match Ball. Each team must provide a match ball for each match.
  9. Touch Judge. Each team must provide a touch judge for each match if there are no touch judges supplied by the organisation.

 

 

  1. PLAYER REGISTRATION

 

  1. Age Limit. All players must be 35 years old or older at the time of the tournament unless permission is requested from, and given by, the organising committee.
  2. Only Registered Players can play. Only players registered via the official Amsterdam Sevens web site IT system can play. Players must be registered by their team on the official Amsterdam Sevens web site IT system. When the teams register they will receive 18 coloured, numbered wristbands for players. The player’s wristband will be of a different colour to the wristbands worn by non-players. When the players are registered in the IT system they will be allocated one of the wristband numbers in the range of 18 allocated to the team. Only players wearing a player’s wristband may play. If a player’s wristband is broken during the tournament they must report to the Fixtures secretariat with the remains of the old wristband and this will be replaced and the registration updated. If a player is sent off the referee may take the wristband.
  3. Each team must register their players for the tournament via the IT system on the Amsterdam Sevens web site before the start of the tournament (or during the tournament for additional players approved by the organizing committee – see below). A team can register up to 18 players. No player can be registered for more than one team at any one time. To assist in identifying registered players, all players will have a numbered wristband and the wristband number will be included on the player registration. For each player the name, date of birth, shirt number and wristband number (which is generated automatically by the IT System) must be filled in on the on-line system before the tournament starts. The list of registered players and wristband numbers will be available to the referee on the match card. This can be checked by either team captain.
  4. Additional Registered Players.
    1. When a team has less than 18 players registered they can register an Additional Player or Players during the tournament.
    2. Players already registered for one team cannot register as an Additional Player for another team in a lower competition..
  • Players from the Men’s Sevens can register for a Veterans 10s team as an additional player if he fulfils the age criteria and the team have not already registered their full complement of 18 players.
  1. Any transfer of players has to be approved by the Tournament Organizing Committee and the player added to the team’s registered players in the Amsterdam Sevens IT system before the player can play.
  1. If a team suspects that the opposition is playing an unregistered player it is their duty to report this to the referee before (or during) the match and not wait until after losing the game. If the challenge is upheld (the referee has a list of the registered players for each team on his matchcard) then the referee will ensure the player does not take any further part in the match and report it to the organising committee.

 

  1. FORMAT OF THE TOURNAMENT
    1. On Saturday the games are played in 2 pools of 4 teams and one pool of 5 teams.
    2. The 6 teams that finish first and second in the Saturday pools will play on Sunday for

the  Silver Pier in 2 pools of 3 teams. The first and second of each of these pools go into the semi-finals. Winner pool 1 plays second pool 2 and winner pool 2 plays second pool 1.

  1. The 6 teams that finish third and fourth in the Saturday pools will play on Sunday for

the  Boot in 2 pools of 3 teams. The first and second of each of these pools go into the semi-finals. Winner pool 1 plays second pool 2 and winner pool 2 plays second pool 1.

The team that finish fifth in the Saturday pools does not play on the Sunday.

 

 

  1. Pool position. In the Saturday Pools the position in the pool is based upon the following.
    1. The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.
    2. In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.
  • If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.
  1. If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.
  2. If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.
  3. In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.
    1. The seeding for the Saturday pools will be done by the Fixtures Secretary based upon the information available.
    2. The seeding for the games on Sunday will be based upon the teams performance in the Saturday Pools as follows:
      • The position in the Saturday pool (first is better than second etc.)
      • The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.
      • In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.
      • If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.
      • If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.
      • If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.
      • In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.
  • For tournaments which start with a knock-out game on Sunday the seeding will be used so that the top seeded team plays the lowest seeded team and so on. The knock-out structure is designed so that, if all results conform with the seeding then the top two seeds will meet in the final.
  1. For tournaments that start on Sunday with pool matches the seeding will allocate the teams as follows. In addition the knock-out phases following the pool matches will also use the seeding so that, if the results follow the seeding, the top two seeds will play each other in the final.

 

Pool 1Pool 2  
12
34
65

 

  1. The only time the automatic seeding will be manually over-ridden is where two teams that have already played each other in the Saturday pools play are drawn to play each other on Sunday, either in the first round of the knock-out or in the same Sunday Morning Pool.

 

  1. ORGANISING COMMITTEE
    1. The committee makes the schedules for the referees.
    2. If a situation arises where the laws of the game (WORLD RUGBY) or the regulations of either the WORLD RUGBY or NRB, nor the regulations of the tournament above provide a solution the Tournament Organising Committee will decide.

 

  1. LIABILITY
    1. The attention of participating clubs, club members and players is drawn to the following condition.

Any costs to individual clubs, club members and players arising out of loss, theft or injury whilst attending or participating in the Amsterdam Sevens must be met by the clubs, club members or players involved and their insurers.

NO LIABILITY IN THIS OR ANY OTHER RESPECT WILL BE ACCEPTED BY THE STICHTING RUGBY PROMOTIE AMSTERDAM or AMSTERDAM ATHLETIC CLUB, SECTION RUGBY