Rules & Setup

Here you will find links to some documents regarding The Tournament Setup and Regulations.

 

General Regulations 2016.

Regulations of the Amsterdam Sevens 2015

Men’s 7s Tier 1

1. PLAYING RULES.

a. WORLD RUGBY and NRB Laws. All Games will be played in accordance with the laws of the NRB (Dutch Rugby Football Union) and of the WORLD RUGBY including the SEVEN-A-SIDE VARIATIONS http://laws.worldrugby.org/index.php?variation=2

b. Duration. All games will have a playing duration of 7 minutes each way with a one minute interval at half time, including the final of the Men’s Shield competition.

c. Extra Time. In all knock-out matches where the scores are equal at the end of normal playing time, extra time will be played. The first team to score during extra time wins the match (sudden death or “Golden Score”) and the match ends (Rule 9.B.4 WORLD RUGBY Seven-a-side Variations). While there is no score, extra time will be played for a maximum of 10 minutes in two periods of 5 minutes with no interval at the change of ends at half time. The referee will organise a coin toss at the start of extra time and the team winning the toss will decide which direction they will play or to kick-off (Rule 6.A.12 WORLD RUGBY Seven-a-side Variations). In the unlikely event that the scores are equal at the end of 10 minutes of extra time the referee will organise a coin-toss to decide the winner.

d. Substitution of players. During any game a maximum of five players on each side may be replaced through injury or substitution. Each substitution must be reported to the referee before the substitute player can enter the pitch (no rolling substitutes) and once a player has been substituted he cannot come on again as a substitute, except as a blood substitute.

e. Red Cards and Yellow Cards. A player sent off by a referee will not play again during the same day. It will be at the discretion of the Tournament Organizing Committee to exclude him from playing on the second day. A yellow card will result in the player being excluded from the pitch for 2 minutes.

f. Late Arrival. When a team arrives too late for the kick-off the match they will forfeit the match. The referee will decide when the team is “too late”. The team that fails to arrive on time will be deemed to have lost the game 35-0 (5 converted tries).

g. Match Ball. Each team must provide a match ball for each match.

h. Touch Judge. Each team must provide a touch judge for each match if there are no touch judges supplied by the organisation.

2. PLAYER REGISTRATION

a. Age Limit. All players must be 18 years old or older at the time of the tournament unless permission is requested from, and given by, the organising committee.

b. Only Registered Players can play. Up to 12 players can be registered for a team during the tournament. Players must be registered by their team on the official Amsterdam Sevens web site IT system. When the teams register they will receive 12 coloured, numbered wristbands for players. The player’s wristband will be of a different colour to the wristbands worn by non-players. When the players are registered in the IT system they will be allocated one of the wristband numbers in the range of 12 allocated to the team. Only players wearing a player’s wristband may play. If a player’s wristband is broken during the tournament they must report to the Fixtures secretariat with the remains of the old wristband and this will be replaced and the registration updated. If a player is sent off the referee may take the wristband.

c. Registration. Each team must register their players for the tournament via the IT system on the Amsterdam Sevens web site before the start of the tournament (or during the tournament for additional or replacement players approved by the organizing committee – see below). A team can register up to 12 players. No player can be registered for more than one team at any one time. To assist in identifying registered players, all players will have a numbered wristband and the wristband number will be included on the player registration. For each player the name, date of birth, shirt number (when available) and wristband number (which is generated automatically by the IT System) must be filled in on the on-line system before the tournament starts. The list of registered players and wristband numbers will be available to the referee on the match card. This can be checked by either team captain.

d. Additional Registered Players.

i)When a team has less than 12 players registered they can register an Additional Player or Players during the tournament.

ii)Players already registered for one team cannot register as an Additional Player for another team in a lower competition. Players from teams who qualified for the Silver Pier cannot register for teams playing in the Cup, the Heineken Boot or Unisolvit Plate competition. Players from teams who qualified for the Cup cannot register for teams playing in the Heineken Boot or Unisolvit Plate competition. Players who played for teams that qualified for the Heineken Boot cannot register to play for teams playing in the Unisolvit Plate competition.

iii)Any transfer of players has to be approved by the Tournament Organizing Committee and the player added to the team’s registered players in the Amsterdam Sevens IT system before the player can play.

e. Challenges. If a team suspects that the opposition is playing an unregistered player it is their duty to report this to the referee before (or during) the match and not wait until after losing the game. If the challenge is upheld (the referee has a list of the registered players for each team on his matchcard) then the referee will ensure the player does not take any further part in the match and report it to the organising committee.

3. FORMAT OF THE TOURNAMENT

a. Saturday. On Saturday the games are played in 12 pools of 4 teams.

b. Sunday. The 12 winners of each Saturday pool will play on Sunday for the Silver Pier in 4 pools of 3 teams. The winner of each of these pools go into the semi-finals.

c. The 12 teams that finish second in the Saturday pool will play on Sunday for the Cup in 4 pools of 3 teams. The winner of each of these pools go into the semi-finals.

d. The 12 teams that finish third in the Saturday pool will play on Sunday for the Heineken Boot in 4 pools of 3 teams. The winner of each of these pools go into the semi-finals.

e. The 12 teams that finish fourth in the Saturday pool will play on Sunday for Unisolvit Plate competition in 4 pools of 3 teams. The winner of each of these pools go into the semi-finals.

f. Pool position. In the Saturday Pools the position in the pool is based upon the following.

i)The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.

ii)In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.

iii)If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.

iv)If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.

v)If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.

vi)In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.

g. Seeding.

i)The seeding for the Saturday pools will be done by the Fixtures Secretary based upon the information available.

ii)The seeding for the games on Sunday will be based upon the teams performance in the Saturday Pools as follows:

(1)The position in the Saturday pool (first is better than second etc.)

(2)The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.

(3)In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.

(4)If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.

(5)If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.

(6)If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.

(7)In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.

iii)For tournaments which start with a knock-out game on Sunday the seeding will be used so that the top seeded team plays the lowest seeded team and so on. The knock-out structure is designed so that, if all results conform with the seeding then the top two seeds will meet in the final.

iv)For tournaments that start on Sunday with pool matches the seeding will allocate the teams as follows. In addition the knock-out phases following the pool matches will also use the seeding so that, if the results follow the seeding, the top two seeds will play each other in the final.

Pool 1

Pool 2

Pool 3

Pool 4

1

2

3

4

8

7

6

5

12

11

10

9

4. ORGANISING COMMITTEE

a. The committee makes the schedules for the referees.

b. If a situation arises where the laws of the game (WORLD RUGBY) or the regulations of either the WORLD RUGBY or NRB, nor the regulations of the tournament above provide a solution the Tournament Organising Committee will decide.

5. LIABILITY

a. The attention of participating clubs, club members and players is drawn to the following condition.

Any costs to individual clubs, club members and players arising out of loss, theft or injury whilst attending or participating in the Amsterdam Sevens must be met by the clubs, club members or players involved and their insurers.

NO LIABILITY IN THIS OR ANY OTHER RESPECT WILL BE ACCEPTED BY THE STICHTING RUGBY PROMOTIE AMSTERDAM or AMSTERDAM ATHLETIC CLUB, SECTION RUGBY

Regulations of the Amsterdam Sevens 2015

Men’s 7s Tier 2 (Shield competition)

1. PLAYING RULES.

a. WORLD RUGBY and NRB Laws. All Games will be played in accordance with the laws of the NRB (Dutch Rugby Football Union) and of the WORLD RUGBY including the SEVEN-A-SIDE VARIATIONS http://laws.worldrugby.org/index.php?variation=2.

b. Duration. All games will have a playing duration of 7 minutes each way with a one minute interval at half time, including the final of the Men’s Shield competition.

c. Extra Time. In all knock-out matches where the scores are equal at the end of normal playing time, extra time will be played. The first team to score during extra time wins the match (sudden death or “Golden Score”) and the match ends (Rule 9.B.4 WORLD RUGBY Seven-a-side Variations). While there is no score, extra time will be played for a maximum of 10 minutes in two periods of 5 minutes with no interval at the change of ends at half time. The referee will organise a coin toss at the start of extra time and the team winning the toss will decide which direction they will play or to kick-off (Rule 6.A.12 WORLD RUGBY Seven-a-side Variations). In the unlikely event that the scores are equal at the end of 10 minutes of extra time the referee will organise a coin-toss to decide the winner.

d. Substitution of players. During any game a maximum of five players on each side may be replaced through injury or substitution. Each substitution must be reported to the referee before the substitute player can enter the pitch (no rolling substitutes) and once a player has been substituted he cannot come on again as a substitute, except as a blood substitute.

e. Red Cards and Yellow Cards. A player sent off by a referee will not play again during the same day. It will be at the discretion of the Tournament Organizing Committee to exclude him from playing on the second day. A yellow card will result in the player being excluded from the pitch for 2 minutes.

f. Late Arrival. When a team arrives too late for the kick-off the match they will forfeit the match. The referee will decide when the team is “too late”. The team that fails to arrive on time will be deemed to have lost the game 35-0 (5 converted tries).

g. Match Ball. Each team must provide a match ball for each match.

h. Touch Judge. Each team must provide a touch judge for each match if there are no touch judges supplied by the organisation.

2. PLAYER REGISTRATION

a. Age Limit. All players must be 18 years old or older at the time of the tournament unless permission is requested from, and given by, the organising committee.

b. Only Registered Players can play. Up to 12 players can be registered for a team during the tournament. Players must be registered by their team on the official Amsterdam Sevens web site IT system. When the teams register they will receive 12 coloured, numbered wristbands for players. The player’s wristband will be of a different colour to the wristbands worn by non-players. When the players are registered in the IT system they will be allocated one of the wristband numbers in the range of 12 allocated to the team. Only players wearing a player’s wristband may play. If a player’s wristband is broken during the tournament they must report to the Fixtures secretariat with the remains of the old wristband and this will be replaced and the registration updated. If a player is sent off the referee may take the wristband.

c. Registration. Each team must register their players for the tournament via the IT system on the Amsterdam Sevens web site before the start of the tournament (or during the tournament for additional or replacement players approved by the organizing committee – see below). A team can register up to 12 players. No player can be registered for more than one team at any one time. To assist in identifying registered players, all players will have a numbered wristband and the wristband number will be included on the player registration. For each player the name, date of birth, shirt number and wristband number (which is generated automatically by the IT System) must be filled in on the on-line system before the tournament starts. The list of registered players and wristband numbers will be available to the referee on the match card. This can be checked by either team captain.

d. Additional Registered Players.

i)When a team has less than 12 players registered they can register an Additional Player or Players during the tournament.

ii)Players already registered for one team cannot register as an Additional Player for another team in a lower competition. Players from teams who qualified for the Silver Pier cannot register for teams playing in the Cup, the Heineken Boot or Unisolvit Plate competition. Players from teams who qualified for the Cup cannot register for teams playing in the Heineken Boot or Unisolvit Plate competition. Players who played for teams that qualified for the Heineken Boot cannot register to play for teams playing in the Unisolvit Plate competition.

iii)Any transfer of players has to be approved by the Tournament Organizing Committee and the player added to the team’s registered players in the Amsterdam Sevens IT system before the player can play.

e. Challenges. If a team suspects that the opposition is playing an unregistered player it is their duty to report this to the referee before (or during) the match and not wait until after losing the game. If the challenge is upheld (the referee has a list of the registered players for each team on his matchcard) then the referee will ensure the player does not take any further part in the match and report it to the organising committee.

3. FORMAT OF THE TOURNAMENT

a. Saturday. On Saturday the games are played in 3 pools of 4 teams.

b. Sunday.The 6 teams that finish first and second in the Saturday pools will play on Sunday for the Shield in 2 pools of 3 teams. The winner of each of these pools go into the final.

c. The teams that finish third and fourth in the Saturday pools will play on Sunday in 2 pools of 3 teams. The winner of each of these pools go into the final.

d. Pool position. In the Saturday Pools the position in the pool is based upon the following.

i)The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.

ii)In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.

iii)If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.

iv)If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.

v)If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.

vi)In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.

e. Seeding.

i)The seeding for the Saturday pools will be done by the Fixtures Secretary based upon the information available.

ii)The seeding for the games on Sunday will be based upon the teams performance in the Saturday Pools as follows:

(1)The position in the Saturday pool (first is better than second etc.)

(2)The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.

(3)In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.

(4)If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.

(5)If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.

(6)If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.

(7)In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.

iii)For tournaments which start with a knock-out game on Sunday the seeding will be used so that the top seeded team plays the lowest seeded team and so on. The knock-out structure is designed so that, if all results conform with the seeding then the top two seeds will meet in the final.

iv)For tournaments that start on Sunday with pool matches the seeding will allocate the teams as follows. In addition the knock-out phases following the pool matches will also use the seeding so that, if the results follow the seeding, the top two seeds will play each other in the final.

Pool 1

Pool 2

1

2

3

4

6

5

v)The only time the automatic seeding will be manually over-ridden is where two teams that have already played each other in the Saturday pools play are drawn to play each other on Sunday, in the same Sunday Morning Pool.

4. ORGANISING COMMITTEE

a. The committee makes the schedules for the referees.

b. If a situation arises where the laws of the game (WORLD RUGBY) or the regulations of either the WORLD RUGBY or NRB, nor the regulations of the tournament above provide a solution the Tournament Organising Committee will decide.

5. LIABILITY

a. The attention of participating clubs, club members and players is drawn to the following condition.

Any costs to individual clubs, club members and players arising out of loss, theft or injury whilst attending or participating in the Amsterdam Sevens must be met by the clubs, club members or players involved and their insurers.

NO LIABILITY IN THIS OR ANY OTHER RESPECT WILL BE ACCEPTED BY THE STICHTING RUGBY PROMOTIE AMSTERDAM or AMSTERDAM ATHLETIC CLUB, SECTION RUGBY

Regulations of the Amsterdam Sevens 2015

Ladies 7s Silver Pier Competition

1. PLAYING RULES.

a. WORLD RUGBY and NRB Laws. All Games will be played in accordance with the laws of the NRB (Dutch Rugby Football Union) and of the WORLD RUGBY including the SEVEN-A-SIDE VARIATIONS http://laws.worldrugby.org/index.php?variation=2

b. Duration. All games will have a playing duration of 7 minutes each way with a one minute interval at half time, including the final of the Men’s Shield competition.

c. Extra Time. In all knock-out matches where the scores are equal at the end of normal playing time, extra time will be played. The first team to score during extra time wins the match (sudden death or “Golden Score”) and the match ends (Rule 9.B.4 WORLD RUGBY Seven-a-side Variations). While there is no score, extra time will be played for a maximum of 10 minutes in two periods of 5 minutes with no interval at the change of ends at half time. The referee will organise a coin toss at the start of extra time and the team winning the toss will decide which direction they will play or to kick-off (Rule 6.A.12 WORLD RUGBY Seven-a-side Variations). In the unlikely event that the scores are equal at the end of 10 minutes of extra time the referee will organise a coin-toss to decide the winner.

d. Substitution of players. During any game a maximum of five players on each side may be replaced through injury or substitution. Each substitution must be reported to the referee before the substitute player can enter the pitch (no rolling substitutes) and once a player has been substituted he cannot come on again as a substitute, except as a blood substitute.

e. Red Cards and Yellow Cards. A player sent off by a referee will not play again during the same day. It will be at the discretion of the Tournament Organizing Committee to exclude him from playing on the second day. A yellow card will result in the player being excluded from the pitch for 2 minutes.

f. Late Arrival. When a team arrives too late for the kick-off the match they will forfeit the match. The referee will decide when the team is “too late”. The team that fails to arrive on time will be deemed to have lost the game 35-0 (5 converted tries).

g. Match Ball. Each team must provide a match ball for each match.

h. Touch Judge. Each team must provide a touch judge for each match if there are no touch judges supplied by the organisation.

2. PLAYER REGISTRATION

a. Age Limit. All players must be 18 years old or older at the time of the tournament unless permission is requested from, and given by, the organising committee.

b. Only Registered Players can play. Up to 12 players can be registered for a team during the tournament. Players must be registered by their team on the official Amsterdam Sevens web site IT system. When the teams register they will receive 12 coloured, numbered wristbands for players. The player’s wristband will be of a different colour to the wristbands worn by non-players. When the players are registered in the IT system they will be allocated one of the wristband numbers in the range of 12 allocated to the team. Only players wearing a player’s wristband may play. If a player’s wristband is broken during the tournament they must report to the Fixtures secretariat with the remains of the old wristband and this will be replaced and the registration updated. If a player is sent off the referee may take the wristband.

c. Registration. Each team must register their players for the tournament via the IT system on the Amsterdam Sevens web site before the start of the tournament (or during the tournament for additional or replacement players approved by the organizing committee – see below). A team can register up to 12 players. No player can be registered for more than one team at any one time. To assist in identifying registered players, all players will have a numbered wristband and the wristband number will be included on the player registration. For each player the name, date of birth, shirt number and wristband number (which is generated automatically by the IT System) must be filled in on the on-line system before the tournament starts. The list of registered players and wristband numbers will be available to the referee on the match card. This can be checked by either team captain.

d. Additional Registered Players.

i)When a team has less than 12 players registered they can register an Additional Player or Players during the tournament.

ii)Players already registered for one team cannot register as an Additional Player for another team in a lower competition. Any transfer of players has to be approved by the Tournament Organizing Committee and the player added to the team’s registered players in the Amsterdam Sevens IT system before the player can play.

e. Challenges. If a team suspects that the opposition is playing an unregistered player it is their duty to report this to the referee before (or during) the match and not wait until after losing the game. If the challenge is upheld (the referee has a list of the registered players for each team on his match-card) then the referee will ensure the player does not take any further part in the match and report it to the organising committee.

3. FORMAT OF THE TOURNAMENT

a. Saturday. On Saturday the games are played in 8 pools of 4 teams.

b. Sunday.The 16 teams that finish first and second in the Saturday pools will play on Sunday for the Silver Pier in 4 pools of 4 teams. The winner of each of these pools go into the semi-finals.

The 16 teams that finish third and fourth in the Saturday pools will play on Sunday for the Shield in 4 pools of 4 teams. The winner of each of these pools go into the semi-finals.

c. Pool position. In the Saturday Pools the position in the pool is based upon the following.

i)The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.

ii)In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.

iii)If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.

iv)If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.

v)If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.

vi)In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.

d. Seeding.

i)The seeding for the Saturday pools will be done by the Fixtures Secretary based upon the information available.

ii)The seeding for the games on Sunday will be based upon the teams performance in the Saturday Pools as follows:

(1)The position in the Saturday pool (first is better than second etc.)

(2)The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.

(3)In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.

(4)If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.

(5)If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.

(6)If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.

(7)In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.

iii)For tournaments which start with a knock-out game on Sunday the seeding will be used so that the top seeded team plays the lowest seeded team and so on. The knock-out structure is designed so that, if all results conform with the seeding then the top two seeds will meet in the final.

iv)For tournaments that start on Sunday with pool matches the seeding will allocate the teams as follows. In addition the knock-out phases following the pool matches will also use the seeding so that, if the results follow the seeding, the top two seeds will play each other in the final.

Pool 1

Pool 2

Pool 3

Pool 4

1

2

3

4

8

7

6

5

12

16

11

15

10

14

9

13

v)The only time the automatic seeding will be manually over-ridden is where two teams that have already played each other in the Saturday pools play are drawn to play each other on Sunday,in the same Sunday Morning Pool.

4. ORGANISING COMMITTEE

a. The committee makes the schedules for the referees.

b. If a situation arises where the laws of the game (WORLD RUGBY) or the regulations of either the WORLD RUGBY or NRB, nor the regulations of the tournament above provide a solution the Tournament Organising Committee will decide.

5. LIABILITY

a. The attention of participating clubs, club members and players is drawn to the following condition.

Any costs to individual clubs, club members and players arising out of loss, theft or injury whilst attending or participating in the Amsterdam Sevens must be met by the clubs, club members or players involved and their insurers.

NO LIABILITY IN THIS OR ANY OTHER RESPECT WILL BE ACCEPTED BY THE STICHTING RUGBY PROMOTIE AMSTERDAM or AMSTERDAM ATHLETIC CLUB, SECTION RUGBY

Regulations of the Amsterdam Sevens 2015

Men’s 7s Tier 2 (Shield competition)

1. PLAYING RULES.

a. WORLD RUGBY and NRB Laws. All Games will be played in accordance with the laws of the NRB (Dutch Rugby Football Union) and of the WORLD RUGBY including the SEVEN-A-SIDE VARIATIONS http://laws.worldrugby.org/index.php?variation=2.

b. Duration. All games will have a playing duration of 7 minutes each way with a one minute interval at half time, including the final of the Men’s Shield competition.

c. Extra Time. In all knock-out matches where the scores are equal at the end of normal playing time, extra time will be played. The first team to score during extra time wins the match (sudden death or “Golden Score”) and the match ends (Rule 9.B.4 WORLD RUGBY Seven-a-side Variations). While there is no score, extra time will be played for a maximum of 10 minutes in two periods of 5 minutes with no interval at the change of ends at half time. The referee will organise a coin toss at the start of extra time and the team winning the toss will decide which direction they will play or to kick-off (Rule 6.A.12 WORLD RUGBY Seven-a-side Variations). In the unlikely event that the scores are equal at the end of 10 minutes of extra time the referee will organise a coin-toss to decide the winner.

d. Substitution of players. During any game a maximum of five players on each side may be replaced through injury or substitution. Each substitution must be reported to the referee before the substitute player can enter the pitch (no rolling substitutes) and once a player has been substituted he cannot come on again as a substitute, except as a blood substitute.

e. Red Cards and Yellow Cards. A player sent off by a referee will not play again during the same day. It will be at the discretion of the Tournament Organizing Committee to exclude him from playing on the second day. A yellow card will result in the player being excluded from the pitch for 2 minutes.

f. Late Arrival. When a team arrives too late for the kick-off the match they will forfeit the match. The referee will decide when the team is “too late”. The team that fails to arrive on time will be deemed to have lost the game 35-0 (5 converted tries).

g. Match Ball. Each team must provide a match ball for each match.

h. Touch Judge. Each team must provide a touch judge for each match if there are no touch judges supplied by the organisation.

2. PLAYER REGISTRATION

a. Age Limit. All players must be 18 years old or older at the time of the tournament unless permission is requested from, and given by, the organising committee.

b. Only Registered Players can play. Up to 12 players can be registered for a team during the tournament. Players must be registered by their team on the official Amsterdam Sevens web site IT system. When the teams register they will receive 12 coloured, numbered wristbands for players. The player’s wristband will be of a different colour to the wristbands worn by non-players. When the players are registered in the IT system they will be allocated one of the wristband numbers in the range of 12 allocated to the team. Only players wearing a player’s wristband may play. If a player’s wristband is broken during the tournament they must report to the Fixtures secretariat with the remains of the old wristband and this will be replaced and the registration updated. If a player is sent off the referee may take the wristband.

c. Registration. Each team must register their players for the tournament via the IT system on the Amsterdam Sevens web site before the start of the tournament (or during the tournament for additional or replacement players approved by the organizing committee – see below). A team can register up to 12 players. No player can be registered for more than one team at any one time. To assist in identifying registered players, all players will have a numbered wristband and the wristband number will be included on the player registration. For each player the name, date of birth, shirt number and wristband number (which is generated automatically by the IT System) must be filled in on the on-line system before the tournament starts. The list of registered players and wristband numbers will be available to the referee on the match card. This can be checked by either team captain.

d. Additional Registered Players.

i)When a team has less than 12 players registered they can register an Additional Player or Players during the tournament.

ii)Players already registered for one team cannot register as an Additional Player for another team in a lower competition. Players from teams who qualified for the Silver Pier cannot register for teams playing in the Cup, the Heineken Boot or Unisolvit Plate competition. Players from teams who qualified for the Cup cannot register for teams playing in the Heineken Boot or Unisolvit Plate competition. Players who played for teams that qualified for the Heineken Boot cannot register to play for teams playing in the Unisolvit Plate competition.

iii)Any transfer of players has to be approved by the Tournament Organizing Committee and the player added to the team’s registered players in the Amsterdam Sevens IT system before the player can play.

e. Challenges. If a team suspects that the opposition is playing an unregistered player it is their duty to report this to the referee before (or during) the match and not wait until after losing the game. If the challenge is upheld (the referee has a list of the registered players for each team on his matchcard) then the referee will ensure the player does not take any further part in the match and report it to the organising committee.

3. FORMAT OF THE TOURNAMENT

a. Saturday. On Saturday the games are played in 3 pools of 4 teams.

b. Sunday.The 6 teams that finish first and second in the Saturday pools will play on Sunday for the Shield in 2 pools of 3 teams. The winner of each of these pools go into the final.

c. The teams that finish third and fourth in the Saturday pools will play on Sunday in 2 pools of 3 teams. The winner of each of these pools go into the final.

d. Pool position. In the Saturday Pools the position in the pool is based upon the following.

i)The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.

ii)In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.

iii)If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.

iv)If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.

v)If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.

vi)In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.

e. Seeding.

i)The seeding for the Saturday pools will be done by the Fixtures Secretary based upon the information available.

ii)The seeding for the games on Sunday will be based upon the teams performance in the Saturday Pools as follows:

(1)The position in the Saturday pool (first is better than second etc.)

(2)The team with the highest number of points. In the pools a victory is worth 2 points, a draw worth1 point and a defeat no points.

(3)In the event of teams having an equal number of points when pool matches are completed the team having scored the highest number of tries will be placed higher.

(4)If the number of tries scored is also equal then the team having conceded the lowest number of tries will be placed higher in the table.

(5)If tries scored and tries conceded are equal then the team with the highest number of points scored (including kicks) will be placed higher in the table.

(6)If tries scored, tries conceded and points scored are equal then the team with the lowest number of points against (including kicks) will be placed higher in the table.

(7)In the unlikely event that the measures above fail to separate the teams then alphabetical order will be used to decide which team is placed higher.

iii)For tournaments which start with a knock-out game on Sunday the seeding will be used so that the top seeded team plays the lowest seeded team and so on. The knock-out structure is designed so that, if all results conform with the seeding then the top two seeds will meet in the final.

iv)For tournaments that start on Sunday with pool matches the seeding will allocate the teams as follows. In addition the knock-out phases following the pool matches will also use the seeding so that, if the results follow the seeding, the top two seeds will play each other in the final.

Pool 1

Pool 2

1

2

3

4

6

5

v)The only time the automatic seeding will be manually over-ridden is where two teams that have already played each other in the Saturday pools play are drawn to play each other on Sunday, in the same Sunday Morning Pool.

4. ORGANISING COMMITTEE

a. The committee makes the schedules for the referees.

b. If a situation arises where the laws of the game (WORLD RUGBY) or the regulations of either the WORLD RUGBY or NRB, nor the regulations of the tournament above provide a solution the Tournament Organising Committee will decide.

5. LIABILITY

a. The attention of participating clubs, club members and players is drawn to the following condition.

Any costs to individual clubs, club members and players arising out of loss, theft or injury whilst attending or participating in the Amsterdam Sevens must be met by the clubs, club members or players involved and their insurers.

NO LIABILITY IN THIS OR ANY OTHER RESPECT WILL BE ACCEPTED BY THE STICHTING RUGBY PROMOTIE AMSTERDAM or AMSTERDAM ATHLETIC CLUB, SECTION RUGBY

HUISREGELS de Amsterdam Sevens Rugby Toernooi – 27, 28, 29 mei 2016

 

Om de AS zo veilig en rustig mogelijk te laten verlopen heeft de SRPA een aantal huisregels opgesteld. Bij betreding van het evenemententerrein ga je automatisch akkoord met deze huisregels. Bij het betreden van het terrein ga ik accoord om gedurende de AS gefilmd en/of gefotogafeerd te worden, dat deze beelden op tv/internet uitgezonden kunnen worden en door de de organisatoren van de AS voor promotionele doeleinden gebruikt kunnen worden

Toegangsbewijs

Er kan alleen toegang tot het toernooi terrein worden verschaft indien je in het bezit bent van een geldig toegangsbewijs. Geldige toegangsbewijzen kunnen worden verkregen op de website van de AS en bij de ingang van het toernooi terrein. Eenmaal gekochte toegangsbewijzen kunnen niet worden teruggenomen. De organisatie adviseert dringend geen tickets via derden aan te schaffen.
Bij constatering van onrechtmatigheden zoals, maar niet beperkt tot, (poging tot) gebruik van (valse) entreebewijzen en fraude met polsbandjes, wordt aangifte gedaan bij de politie.
Minimum leeftijd

Personen onder de 12 jaar zullen niet worden toegelaten zonder begeleiding van een ouder, voogd en/of andere meerderjarige.

Legitimatie
Op verzoek van een veiligheidsmedewerkers dien je je te kunnen legitimeren. Indien je geen geldige legitimatie kunt overhandigen wordt je de toegang tot de AS ontzegd zonder recht op restitutie van het entreegeld. Onder een geldig legitimatiebewijs wordt verstaan een paspoort, Nederlandse Identiteitskaart of een Nederlands rijbewijs. Kopieën hiervan zullen niet worden geaccepteerd.

Toegangscontrole
Iedere bezoeker zal bij het betreden van het festivalterrein worden gecontroleerd door een veiligheidsmedewerker. Het is toegestaan om te verzoeken de controle door een medewerker van hetzelfde geslacht uit te laten voeren. Het volledig weigeren van de controle heeft tot gevolg dat de toegang zal worden geweigerd.

Deze controle is ingesteld om alle bezoekers, gasten, medewerkers en artiesten in verband met de algemene veiligheid te beschermen.

Opvolgen aanwijzingen en instructies
Aanwijzingen en instructies van het (beveiliging) personeel dienen direct opgevolgd te worden. Bij verdenking van een op het toernooi terrein verboden feit mag de beveiliging fouilleren. Het weigeren van een controle heeft tot gevolg dat je van het toernooi terrein zal worden verwijderd.

Onder invloed
Het is verboden het evenemententerrein onder invloed van drank te betreden. Indien dit wordt geconstateerd, zal je de toegang worden geweigerd/ontzegd, zonder dat er recht is op restitutie van het toegangsbewijs.

Het is verboden om het toernooi terreinmet het volgende te betreden

Etenswaren, (alcoholische) dranken, glaswerk, (plastic) flessen, blikjes, voorwerpen met discriminerende en/of provocerende teksten en/of uitingen, slag-, steek-, vuur- of stootwapens of andere voorwerpen die als wapen zouden kunnen worden aangewend, voorwerpen die de veiligheid, gezondheid of welzijn van de bezoekers negatief kunnen beïnvloeden, spuitbussen, verstuivers, vuurwerk, fakkels, vervoersmiddelen, Neem bij twijfel contact op met de AS via info@amsterdamsevens.com

Handel en verkoop
Het is verboden om zonder toestemming van de organisatie op en/of rondom het toernooi terrein en de parkeerterreinen handelswaren te verkopen of te koop aan te bieden.

Promotionele activiteiten

Het is verboden om zonder toestemming van de organisatie op en/of rondom het toernooi terrein en de parkeerterreinen flyers te verspreiden, posters en/of banners op te hangen of andersoortige promotionele activiteiten te verrichten.

Toiletten
Het is niet toegestaan met meerdere personen tegelijk 1 toiletcabine te betreden.
Wildplassen is verboden op het terrein en bij constatering zal je van het terrein worden verwijderd.

Voorwerpen en objecten
Het is verboden om podium, tenten, bomen, bouwwerken, hekken of andere objecten op het toernooi terrein te beklimmen. Tevens is het niet toegestaan voorwerpen en/of objecten van het toernooi terrein mee te nemen.

Parkeren/rijwielstalling

Fietsen en voertuigen dienen op de daarvoor aangewezen plaatsen geparkeerd te worden.

Indien je je hier niet aan houdt loop je het risico dat je voertuig wordt verwijderd.

Instructies van de verkeersbegeleiders dienen opgevolgd te worden.


Geluidsniveau
Op het evenemententerrein zal harde muziek worden geproduceerd. De organisatie is niet aansprakelijk voor enige nadelige gevolgen die hierdoor eventueel kunnen optreden aan het gehoor. De organisatie adviseert om af en toe een rustige ruimte op te zoeken zodat je oren wat rust kunnen krijgen.

Roken
Het is verboden te roken in de tenten.

Afval
Het is verboden afval in het water van sportpark de Eendracht te gooien.

Eigen risico
Betreding van het toernooi terrein geschiedt op eigen risico. Het SRPA dan wel medewerkers die voor de organisatie werkzaam zijn, kunnen niet aansprakelijk worden gesteld voor enig letsel en/of materiële schade dan wel immateriële schade die de bezoekers van de locatie en/of het toernooi mochten ondervinden.
Overige situaties
In situaties waar de huisregels niet in voorzien, beslist de organisatie over mogelijk te nemen maatregelen. De beslissing van de organisatie hieromtrent is bindend.

 

BIJ HET NIET NALEVEN VAN DE HUISREGELS ZAL DE TOEGANG WORDEN GEWEIGERD/ONTZEGD ZONDER RESTITUTIE VAN HET ENTREEBEWIJS. INDIEN DE TOEGANG WORDT GEWEIGERD/ONTZEGD DIEN JE DIRECT HET EVENEMENTENTERREIN TE VERLATEN.